Hi,
Some guys and me are currently discussing about the netcode problems of UT3.
The thread was exceptionally not created by me :D
I think there are some serious differences between online and offline playing.
I found 5 by now:
(Screenshots can be enlarged of course)
1) Impact Hammer Jump takes 50 hp instead of 25 hp.
I tried it on many online servers - always the same! It costs 50 hp.
Offline it costs only 25 hp under the same conditions (full hammer power).
Vegas told me it only happens on Linux servers, but I hardly believe it because I experience that really on any server.
That would mean every server was on Linux but I doubt it a little bit...
(Even official Epic servers have this problem.)
2) Jump pads work online differently than offline.
Offline:You can just walk on them and when you are on a high position, you can make a jump.
If you have jump boots, you can get higher.
Online:If you just walk on the jump pad, the 2nd jump won't be possible.
You have to jump on it.
3) No shooting at enemies possible, if the ping is a little bit high.
Well, there seems to be
no (or a bad) lag compensation.That means you always have to think where the enemy could be after x ms.
4) Shots sometimes don't come out.
During some fights your shots simply don't come out.
Sometimes there is a big delay when you want to shoot.
I often experience this with the Avril.
I have to wait a long time until it gets reloaded.
5) Delays during weapon switches.Happens often, too.
You shoot, stop shooting and wants to switch your weapon.
Can take a long time, too.
I'm relative sure it's not a problem in offline mode.
_______
I think some of you, as server admins, may know a lot of more about the online mode of UT3.
Here the thread:
http://utforums.epicgames.com/showthread.php?t=629922My post is here:
http://utforums.epicgames.com/showpost.php?p=25654645&postcount=47Greets