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Author Topic: Patch 2.1 Beta changelists - final version out now!  (Read 9714 times)
Nightmare85
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« on: Thu 19.03.2009 23:01:33 »

Hey,
I just saw the changelog:
Quote
Epic has released a beta of Patch 2.1 to testers, but due to a rather nasty bug, it's advised not to download this patch, as 2.0 clients will not be able to connect if it is installed. That said, here is the current changelist:

* UI:
* Disabled wrap for options lists on PC.
* Split out player and bot counts on mixed servers in server browser.
* No longer require double clicking on main menu.

Game:
* No longer disable achievements for mods that don't contain code (maps and custom characters).
* Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
* Reduced visibility of DM beacons in darkmatch.
* Fixed greed exploit with redeemer.
* Updated russian localization. Thanks Michael Sokolkov.
* Removed os helper workaround for Windows 2003 server, now that we have a better fix.
* Fixed low gore issue with Titans.
* Fix for wrong team shader in rare cases.

Server Administration:
* Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them
* Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype
* Fixed bug with password being removed from URL, during non-seamless travel on the same server
* Fixed bug where the current game profiles mutators would be carried over into other gametypes
* Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1
* Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised
* Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings
* In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)
* Added admin-only buttons to the vote menu, which allow admins to force a winning vote
* Added logging to track down non-seamless travel client disconnect bug.

Mod support:
* Fixed problem with cooking with -mod and ModShaderCache
* Fixed map makers unable to cook when using Titan Pack assets. (May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC)
* Added mutator hook for blocking team changes

Level specific:
* Fixed WAR-Confrontation raptor exploit.
* Possible fix for darkmatch memory leak.
* Added refshadercache to patch, so titan content will have shaders compiled.

Let's see if it will fix some other issues like walljump and quick weapon switching after an Avril shot.

Greets
« Last Edit: Mon 04.05.2009 22:04:02 by Nightmare85 »

I left this forum because of Mordsspass' senseless closings and deletings.
aka_sova
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« Reply #1 on: Thu 19.03.2009 23:10:16 »

* Split out player and bot counts on mixed servers in server browser.
For me it's the only one really sufficient.

and yea, let's hope they fix wall dodge after hover! cool thubs up
VegasKill
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« Reply #2 on: Fri 20.03.2009 02:12:14 »

What about fixing the avrils, Epic?  xxxras.gif
The reloading animation can stop you from changing weapon but can be tricked in different ways.

Mess with the best, die like the rest
aka_sova
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« Reply #3 on: Fri 20.03.2009 12:11:52 »

yea, avril is really buggy, i hate when i can't change weapon because of animation =\  And they still didn't fix it - sometimes when i switch my weapon to avril it reloads *2 faster. I would greatly appreciate if they return it back to 1.3.
Nightmare85
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« Reply #4 on: Fri 20.03.2009 14:52:37 »

Guys, would you please make a screenshot with an exact place where the hoverboard-walljump worked in version 1.3 but does not work now?
Honestly, I never used the walljump but since you use it, you should know some places.
I will send an E-Mail to Epic with a list of problems which were created by patch 2.0 and should get fixed in 2.1!

Greets

I left this forum because of Mordsspass' senseless closings and deletings.
Splitter
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« Reply #5 on: Fri 20.03.2009 14:58:23 »

Guys, would you please make a screenshot with an exact place where the hoverboard-walljump worked in version 1.3 but does not work now?
Honestly, I never used the walljump but since you use it, you should know some places.
I will send an E-Mail to Epic with a list of problems which were created by patch 2.0 and should get fixed in 2.1!

Greets

its allmost on every wall and on the jump pad up to suspense tower u also cant dodge from wall anymore

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Atomrolf
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« Reply #6 on: Fri 20.03.2009 14:59:25 »

its in this video, on sec. 13 and 15 e.g.



or in this one, sec. 10, 12 and 20

Splitter
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« Reply #7 on: Fri 20.03.2009 15:20:35 »

yea and dont forget the jump pad shit ! its important cause every idiot can snipe u now if u dont dodge from the corner in suspense on avriltower...........ok maybe its wanted? for the noobs thtat they can get u? whatever FU epic
« Last Edit: Fri 20.03.2009 15:21:10 by Splitter »

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aka_sova
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« Reply #8 on: Fri 20.03.2009 15:41:02 »

I didn't mention you can't wall dodge after jumppad...may be cuz i don't play suspense, dunno. But that definitely sucks :(
dnc-mafia
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« Reply #9 on: Fri 20.03.2009 15:51:31 »

yea and dont forget the jump pad shit ! its important cause every idiot can snipe u now if u dont dodge from the corner in suspense on avriltower...........ok maybe its wanted? for the noobs thtat they can get u? whatever FU epic

The dodge still works.. only its harder now, U have to face the wall, so dont look in any other direction, then the dubbeldodge should work on the jumppads. For the hoverboard in high speed aprouche its really hard to face the wall and then press dubbeldodge.

I really used it alot

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Splitter
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« Reply #10 on: Fri 20.03.2009 15:55:30 »

yea and dont forget the jump pad shit ! its important cause every idiot can snipe u now if u dont dodge from the corner in suspense on avriltower...........ok maybe its wanted? for the noobs thtat they can get u? whatever FU epic

The dodge still works.. only its harder now, U have to face the wall, so dont look in any other direction, then the dubbeldodge should work on the jumppads. For the hoverboard in high speed aprouche its really hard to face the wall and then press dubbeldodge.

I really used it alot

i know that it still woks if u concentrate and if i hit wall 100%. but before 2.0 it was possible to dodge always and in every way u were standing to wall.. i want that back... walldodges shouldnt be harder then dodge jumps lol

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dnc-mafia
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« Reply #11 on: Fri 20.03.2009 16:04:55 »

yeah it really sucks, I want it back too  xxxblink.gif

It was really usefull when u had flag, so u could dodge many shots or what so ever.

faking epic, they dont even play their own game ? or they play it but then they are those kinda noobs who ask where the hoverboard is..

don't hate the player, hate the game
aka_sova
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« Reply #12 on: Fri 20.03.2009 17:09:39 »

You're right, they are kidna n00bs in their own game, i saw one video showing their test team at word  laughanim2.gif
Bloody.Bender
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« Reply #13 on: Fri 20.03.2009 17:14:47 »

Epic playing UT3


Let them say I walked with giants. Men rise and fall like the winter wheat, but these names never die. Let them say I lived in the time of Narcisuss, sculptor of physiques. Let them say I lived in the time of Zyzz.
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« Reply #14 on: Fri 20.03.2009 17:32:58 »

haha i saw such cases sometimes  Crazysmile1  Some guy leaves raptor/manta near the flag, takes the flag, tries to go away, smb takes his raptor/manta and kills him with his own vehicle  laughanim2.gif

Some players do only harm for their team... Roll Eyes
Nightmare85
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« Reply #15 on: Sat 21.03.2009 02:07:56 »

I've written them.
I hope I did not forget a lot because I'm pretty tired right now   Crazysmile1
(However, the 8th point is not in my E-Mail but in other forums, I just forgot it in my E-Mail).

Vegas, what about the Nemesis?
Is there definitely a delay during moving?
If yes, I will write them again, no problem :D

----------------
I want to write some issues which are caused by patch 2.0 and which are not fixed by patch 2.1 beta 2:
(Excuse me if some things are already fixed, I have not tested the patch online to confirm features like vote menu).

Overview:
1. Avril reload sequence prevents from switching quickly to a weapon
2. WAR-Confrontation has another exploit
3. Team orb sometimes dissapears from mini map
4. Walljump problems
5. Vote menu comes too early after the match has ended
6. Vote menu does not show the map with the most votes
7. Double clicking on map menu
8. There is no message button during matches


1.
After an Avril shot, you cannot switch to a weapon quickly. You have to wait around 1 second. There were some fast firing Avril exploit which you successfully fixed. Unfortunatelly, you broke the switching.
A work-around is to press the number for the weapon twice.
However, a real fix would be very nice!


2.
You've fixed the Raptor exploit, however, there is another trick to enter the core room. You just need a vehicle (Scorpion is perfect) and your hoverboard.
In this case I used the Scorpion's self-destruction and while being in air, I just got on my hoverboard:




3.
Since patch 2.0 me and other players sometimes cannot see the own orb on the mini map. Even after the match was over and another map came, we could not see it. I happened on Epic Midway Warfare servers as well.
As you can see, there is no orb visible on the mini map:


4.
Many friends complain that walljumps are much more difficult now. Especially after jumping with the hoverboard and getting off it while being in air. Also after jumping on a jump pad (for example Suspense) shall be more difficult now.
Walljumps on edges are nearly impossible as far as I heard.
I cannot say anything to it because I never use it, but I read several posts that something was (badly) changed.

5.
You can automatically see the scores between all rounds during a match. However, after a match has ended, you will immediately be redirected to the vote menu without seeing the scores.

6.
In version 1.3 you always could see which maps the most votes have. Now you have to scroll, to look and to compar.
I heard there is also a problem that the scroll bar will be messed up if one of the 1st maps will have the most votes.

7.
The one click for the main menu works perfectly, but what about the mod and map part?

8.
You can get messages during online matches but you cannot read them because the message tab is not available.
You have to quit the match and read them in your community menu.

Okay, if I find any other issues, I will write you as soon as possible.

Thank you for reading!

Best regards,

Nightmare85
-------------

Greets :D

I left this forum because of Mordsspass' senseless closings and deletings.
ArcAne
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« Reply #16 on: Sat 21.03.2009 10:53:51 »

I recon this 2.1 patch will be released next Thursday, when Europe gets the Titan Pack for PS3
Bloody.Bender
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« Reply #17 on: Sat 21.03.2009 11:19:41 »

I recon this 2.1 patch will be released next Thursday, when Europe gets the Titan Pack for PS3

Lol epic failed big time  tongue
~3 weeks after their titan pack and patch 2.0 comes a new patch xD

Let them say I walked with giants. Men rise and fall like the winter wheat, but these names never die. Let them say I lived in the time of Narcisuss, sculptor of physiques. Let them say I lived in the time of Zyzz.
VegasKill
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« Reply #18 on: Sat 21.03.2009 12:50:44 »

Vegas, what about the Nemesis?
Is there definitely a delay during moving?
If yes, I will write them again, no problem :D
Yes, Nemesis still shoots slow some times when there should be a higher shooting rate. =/

Mess with the best, die like the rest
Splitter
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« Reply #19 on: Sat 21.03.2009 13:11:27 »

Vegas, what about the Nemesis?
Is there definitely a delay during moving?
If yes, I will write them again, no problem :D
Yes, Nemesis still shoots slow some times when there should be a higher shooting rate. =/

well i had this problem with nemesis (shootrate) also before 2.0.... i guess it came already with 1.1

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