Epic forgot to copy and paste this:
- Improved hoverboard smoothness in net games.
- Increased net priority of movers with viewer based on them. Reduces mover popping in large playercount games.
- Networking bandwidth use optimizations.
- Improved prioritization of actor replication.
- Improved network pawn position update smoothing using mesh translation.
- Tweaked finding floors for simulated falling pawns.
- Yaw and pitch change smoothing for other players on clients.
- Fixed character mesh not getting onto hoverboard right away in high player count games.
- Improved turret replication in high player count games.
Damn I thought I read things like these several times in patch notes but nothing felt better.
Well, that really seems like just "copy and paste" omg lol
Greets