Dark Clan Forum

Welcome, Guest. Please login or register.

Login with username, password and session length
Pages: 1 2 [3]   Go Down
Print
Author Topic: Patch 2.1 Beta changelists - final version out now!  (Read 9720 times)
Nightmare85
Godlike Member
****
Offline Offline

Posts: 405


will not come back!


« Reply #40 on: Mon 04.05.2009 22:06:18 »

Honestly, I'm dissappointed when I just read the list...

Well, it took really long and I don't see any special differences between 2.1 Beta 3 and Final.

That guys aren't nice...

Greets

I left this forum because of Mordsspass' senseless closings and deletings.
ArcAne
banned
*
Offline Offline

Posts: 211


PtE


« Reply #41 on: Mon 04.05.2009 23:21:47 »

New patch is an EPIC waste of time

Yet another reason to quit the game
Nightmare85
Godlike Member
****
Offline Offline

Posts: 405


will not come back!


« Reply #42 on: Mon 04.05.2009 23:30:48 »

Epic forgot to copy and paste this:

Quote
- Improved hoverboard smoothness in net games.
- Increased net priority of movers with viewer based on them. Reduces mover popping in large playercount games.
- Networking bandwidth use optimizations.
- Improved prioritization of actor replication.
- Improved network pawn position update smoothing using mesh translation.
- Tweaked finding floors for simulated falling pawns.
- Yaw and pitch change smoothing for other players on clients.
- Fixed character mesh not getting onto hoverboard right away in high player count games.
- Improved turret replication in high player count games.

 xxxlaugh.gif  xxxlaugh.gif  xxxlaugh.gif

Damn I thought I read things like these several times in patch notes but nothing felt better.
Well, that really seems like just "copy and paste" omg lol  xxxlaugh.gif

Greets

I left this forum because of Mordsspass' senseless closings and deletings.
aka_sova
Dark Clan Member
*
Offline Offline

Posts: 3164


« Reply #43 on: Tue 05.05.2009 08:56:57 »

Let's see what it is...
darkredfox
Dark Clan Member
*
Offline Offline

Posts: 954


GRRRRR!


« Reply #44 on: Mon 11.05.2009 11:15:02 »

Ultimatly I think all would be more satisfyed if our beloved game would be open source. They waste no time, not theyr, not our 4 patches which are annoying crap, but we get a stable, user friendly and cool looking UT3.  xxxras.gif

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl FHTAGN.
VegasKill
Administrator
*
Offline Offline

Posts: 3912


« Reply #45 on: Mon 11.05.2009 12:06:43 »

It would be too nice if someone puts that much effort in the development of a game (don't tell me that this wasn't the case with UT3!) and than gives it away as open source.

Mess with the best, die like the rest
Nightmare85
Godlike Member
****
Offline Offline

Posts: 405


will not come back!


« Reply #46 on: Sun 17.05.2009 23:45:41 »

Oh god, Warfare is annoying every 2 rounds because of the missing orb on the mini map and the missing announcements.
I mean the "enemy orb carrier incoming".
You can lose Nodes very quickly!

It seems like this:
"There is no orb visible on the mini map every 2 rounds and furthermore you will not hear any announcements"

Greets
« Last Edit: Sun 17.05.2009 23:46:26 by Nightmare85 »

I left this forum because of Mordsspass' senseless closings and deletings.
aka_sova
Dark Clan Member
*
Offline Offline

Posts: 3164


« Reply #47 on: Mon 18.05.2009 06:54:21 »

I played war yesterday with same bug! Orb is not visible mothefucka!!! wtf??
Pages: 1 2 [3]   Go Up
Print
 
Jump to:  

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
© 2008-2024 | design by radarfox | webmaster VegasKill